Gamification to improve individual's wellbeing

Closed
Inspire You
Brighton, England, United Kingdom
Employer
(7)
3
Project
Academic experience
40 hours per learner
Learner
Anywhere
Intermediate level

Project scope

Categories
Training & development Workplace culture Leadership Employee retention Workplace health/wellness
Skills
app store (ios) gamification critical thinking primary research surveys research
Details

We have identified 3 types of people: those who are good with wellbeing, those who are ok but not consistent and those who don't do much to help improve their wellbeing. We are targeting the last group with a view of improving their wellbeing in a natural way without telling them what they already know (exercise eat healthy etc).

We would like to find out:

1. if there are any similar organisations that engage with this specific group via games; and if so, please summarise the positives and negatives of their games, and make recommendations 2. looking more broadly at leading wellbeing games (e.g. online or in the app store), are there any common themes that lead to their success? Please summarise some positives and negatives of their games, and make recommendations

3. as university students, if you could create a game to help you with habits and improving your wellbeing, what would you include?

4. how do other similar organisations target this specific group more broadly (please look at existing company websites and information rather than conduct primary research due to time restraints) Due to time restraints, please do not conduct primary research or surveys. Using your critical-thinking and research skills, students should review existing literature, research, and data to make recommendations.

Deliverables

-Research on wellbeing games-

-Look at what organisations do and summarise positives and negatives

-Brainstorm ideas of how we could encorporate ideas into a game

-Find ways it can be fun and not about wellbeing

-Consider what types of games would work for you and why (eg avatar, mini games)

-How it can be advertised so it is not a game about wellbeing

Mentorship

meetings and messages on riipen

About the company

Company
Brighton, England, United Kingdom
Hospital, health, wellness & medical

I help CEOs and HR professionals achieve happy, healthy, productive individuals and teams through science-backed tools.
I have workshops to improve staff productivity, motivation and team dynamics. My company wellbeing membership utilises a ‘biofeedback’ device to improve staff wellbeing and consists of monthly topics with a webinar, workbooks, staff engagement and much more. I also work 1-1 with individuals to support; stress, work-life balance, lifestyle, routine, anxiety, trauma (EMDR trained), imposter syndrome, family support (parenting and child/family therapy) and sleep (CBTi trained).