Entrepreneurship—The Work of Innovation: Creating Organizations that Solve Problems

BST 366
Closed
Drew University
Madison, New Jersey, United States
Ann Mills
Adjunct Assistant Professor, Marketing, Business Studies
(7)
4
Timeline
  • January 29, 2024
    Experience start
  • April 30, 2024
    Experience end
Experience
9/9 project matches
Dates set by experience
Preferred companies
New Jersey, United States
Any company type
Any industries
Categories
Data analysis Market research Market expansion Marketing strategy Product management
Skills
value propositions brand management business technologies innovation management research
Learner goals and capabilities

Students break down and study the tangible and intangible components of building new companies, products, or services. They learn how to align our strengths and passions with business, technology, and social trends and build on an idea that will ultimately deliver rewards and value. Regardless of whether students desire to be founders or owners of a new venture or employees looking to create value within larger organizations, the basic concepts and processes of “creation” taught in this course will apply.

 

Students will take a concept or idea they choose and clearly articulate its value proposition, research and confirm its viability, create a delivery structure, define the audience, and finally produce “the big pitch” that could help fund and bring their idea to life. All of these skills are transferable and real-world.



Learners
Undergraduate
Any level
10 learners
Project
30 hours per learner
Educators assign learners to projects
Individual projects
Expected outcomes and deliverables

Students will align deliverables to an employer's needs. Project deliverables can include: 

 

1. Definition of the challenge/opportunity

2. Research and validation

3. Creation of a value proposition

4. Brand development and marketing

5. Market definition and competitive landscape

6. Financial foundations, funding and success reporting

7.   Construction of an investor pitch deck or general presentation for management



Project timeline
  • January 29, 2024
    Experience start
  • April 30, 2024
    Experience end
Project Examples

In the past, students have worked on business ideas that include:


Financial literacy courses for underserved populations

Eco-friendly fashion

Sustainable, vegan make-up

Peer-to-peer app for advanced anglers looking to learn from each other

Name, Image Likeness (NIL) sports agency for graduating undergraduate seniors

Cannabis lounges

Healthy food delivery options for people that work late and are too tired to cook

A local bed and breakfast in Maryland

Photography services, both personal and commercial

Peer-to-peer workouts by experienced athletes for non-athletes

Sports supplements

Cheap e-bike option in the US

Distribution network for lesser-known, local alcoholic beverages from South Africa

Companies must answer the following questions to submit a match request to this experience:

Be available for a quick phone/virtual call with the instructor to initiate your relationship and confirm your scope is an appropriate fit for the experience.

Provide a dedicated contact person who is available for weekly/bi-weekly drop-ins to address learners’ questions as well as periodic messages over the duration of the project.

Provide an opportunity for learners to present their work and receive feedback.

Provide relevant information and/or data as needed for the project.

How is your project relevant to the experience?