Insanity CORR
Insanity CORR
Insanity CORR
Whitby, Ontario, Canada
Kevin Le
Kevin Le
Learner
5
May 9, 2024
Project feedback
Insanity Corr. is by far the most professional and organized company I have the pleasure of learning from. From providing resources and catering to what you want to learn for your career path, they do it all. Excellent tutoring and wonderful environment to be in. If I could keep learning from them, I would.
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Level UP: September 2023 - March 2024
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Insanity CORR
Video Game Unreal Engine Developer
Insanity CORR
GM
George McFarlane
Learner
5
May 6, 2024
Project feedback
Amazing feedback and constant communication! The most I’ve ever learned from a Riipen experience - I’m excited to continue in this field! Highly recommend working with these guys!
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Level UP: September 2023 - March 2024
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Insanity CORR
Video Game Narrative/Game Designer or Unreal Engine Developer
Insanity CORR
CD
Caleb Draper
Learner
3
May 6, 2024
Project feedback
Was an enjoyable experience to work with them and get to design my very own level.
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Level UP: September 2023 - March 2024
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Insanity CORR
Video Game Narrative/Game Designer or Unreal Engine Developer
Insanity CORR
CD
Colin Dunbar
Learner
7
May 3, 2024
Project feedback
Working with Insanity Corr was a great opportunity to further my creative writing skills, and to work on a larger project. They helped me develop my portfolio and resume for future narrative design positions and have been an incredible help in my career path.
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Level UP: September 2023 - March 2024
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Insanity CORR
Video Game Narrative/Game Designer or Unreal Engine Developer
Insanity CORR
Sean Yorick Zorn-Fawcitt
Sean Yorick Zorn-Fawcitt He / Him
Learner
3
May 2, 2024
Project feedback
Insanity CORR was a blast to work for as a Game Designer! Either as a young professional, student or other. Insanity CORR will allow you to develop and make a game in a studio-like environment. Amazing practice and overall experience!
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Level UP: September 2023 - March 2024
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Insanity CORR
Video Game Narrative/Game Designer or Unreal Engine Developer
Insanity CORR
Shane Thompson
Shane Thompson He / Him
Learner
3
April 10, 2024
Project feedback
My experience with Insanity CORR was organized. I was provided with clear objectives and expectations for a game designer on their game. The onboarding process was very seamless and I enjoyed meeting the rest of the CORR team. I was promptly given an essential task on the project after our first meeting. As a student brought on for a co-op opportunity, I was provided with feedback regularly every week from both my peers and the leads. This provided me with multiple learning opportunities and encouraged collaboration between fellow students. Ultimately, this led to appreciation between peers and further networking opportunities as I went to the GDC (Game Developer Conference) this year.
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Level UP: September 2023 - March 2024
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Insanity CORR
Video Game Concept Artist / Illustrator or Level Designer or 3D Character Animator
Insanity CORR
MV
Mohit Verma He / Him
Learner
3
April 10, 2024
Project feedback
It was a great company to work with and I enjoyed my experiences as I grew as an artist
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Level UP: September 2023 - March 2024
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Insanity CORR
Video Game 3D Environment Artist or 3D Character Animator
Insanity CORR
KT
Kyra Trinidad
Learner
3
April 9, 2024
Project feedback
Great project to work on, and the team is invested in helping students learn and build on the skills they need for future careers. Noticed a few problems with overall communication and organization due to working with a large group, but individual feedback and support were good as I worked through my tasks.
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Level UP: September 2023 - March 2024
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Insanity CORR
Video Game UI/UX Designer or Social Media Manager
Insanity CORR
CP
Christian Jesus Pereda Rives
Learner
3
March 20, 2024
Project feedback
From the outset, Insanity CORR established a highly professional work environment. The team was punctual in all our meetings, provided clear and structured project goals, and maintained a respectful and courteous dialogue throughout our collaboration. :Working with them has been a profoundly rewarding experience. Their commitment to fostering a collaborative and educational environment was evident and deeply appreciated. I am grateful for the opportunity to have worked with such a dedicated and talented team and look forward to the possibility of future collaborations.
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Level UP: September 2023 - March 2024
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Insanity CORR
Video Game Unreal Engine Developer
Insanity CORR
FN
Federico Navarro
Learner
3
March 19, 2024
Project feedback
Enticing project with a very supportive team all the while being autonomous.
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Level UP: September 2023 - March 2024
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Insanity CORR
Video Game 3D Environment Artist or 3D Character Animator
Insanity CORR
Joshua Bard
Joshua Bard He
Learner
5
February 8, 2024
Project feedback
Great group if looking to work in game development. Mentors take the time to help solve problems and help you better understand the process of developing a game.
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Level UP: September 2023 - March 2024
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Insanity CORR
Video Game Unreal Engine Developer
Insanity CORR
Tracy Li
Tracy Li
Learner
3
April 4, 2022
Project feedback
Amazing team to work with! So supportive and kind! Wonderful company culture!
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Insanity CORR
Video Game UX/UI Designer
Insanity CORR
EW
Ellie Warren
Learner
1
March 31, 2022
Project feedback
Best company to work with, awesome people behind the scenes!
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Insanity CORR
Video Game Graphic Designer
Insanity CORR
AS
Aidan Smith
Learner
1
March 31, 2022
Project feedback
A lot of people to engage with and a lot of opportunities to learn new techniques and workflows. I was tasked with building 3D asset and doing UV Unwraps and over the course of development I was able to learn a lot of shortcuts and tools to speed up my production workflow and improve the quality of my modeling. Sometimes it can get pretty busy and communication can be a bit hectic with all the teams and team leads, but any time I was unsure about a task or a topic covered at a meeting the leadership at Insanity Corr were always available to talk to me about getting back on track.
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Insanity CORR
Video Game 3D Environment Artist / Unity Lighting Artist (HDRP)
Insanity CORR
AS
Anthony Smiderle
Learner
1
March 30, 2022
Project feedback
I was hired on as a gameplay and AI programmer for their game project. I felt that working with the other programmers on the team generally went really well and all were very open to help and suggestions. One thing I applaud as a change from when I started was the use of feature branches and pull requests, as they prevented issues we were having before. I would recommend that the company tries to make a weekly (or even daily) build of the game as a part of the DevOps principles in order to have smaller and more testable steps. The main issue I had while working with the company was tasks not clearly being defined towards the beginning and not knowing if I was making the right thing or not without having to ask for extremely explicit detail, and the awkward times for the meetings. This is currently being remedied (I believe) by adding a GDD. Finally, towards the beginning when deadlines were strict for the Ubisoft Indie Series, things often got a little heated which made me uncomfortable. This is understandable because of the stressful nature of everything involved, but I wanted to call attention to it. Overall, working for them was a good experience and they really do care about each individual member of the team a lot, I believe that this will provide not only me but everyone involved with excellent opportunities in the future and it was a pleasure to work with them!
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Insanity CORR
Video Game UX/UI Designer
Insanity CORR
CD
Caleb Draper
Learner
3
March 30, 2022
Project feedback
Tasks were enjoyable and gave me an opportunity to gain the experience I wanted.
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Insanity CORR
Video Game Graphic Designer
Insanity CORR
JM
Jordan Mullins
Learner
1
March 30, 2022
Project feedback
This was a great experience I learned a lot during my time!
Riipen Strategic Projects (1.5)
LEVEL UP: Multidisciplinary Projects
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Insanity CORR
Video Game 3D Environment Artist / Unity Lighting Artist (HDRP)
Insanity CORR
Carter Menary
Carter Menary
Learner
1
March 30, 2022
Project feedback
The concept for the project overall is really fun and working on this game allowed for a lot of unique opportunities. This project allowed me a lot of opportunities to refine my workflow even further, and was great to have worked on a game with an official commercial store page. The team has been very supportive of all of the contractors, looking for ways to get us all the experiences we need to build our portfolios, which is great to see. The biggest issues I took were the organization of the team, lack of clarity in terms of planned features, that being if they were planned ahead in the first place, and the inconsistency in terms of those features being changed. There were multiple occasions where I would be working on something, only to find out later that the design for it had changed completely, or times where there would be a new feature that was not discussed at all until I would find out from someone else on the team that it exists. A lot of this could be remedied by a lot of preproduction work before the work on the project picks up, or in this case where it's in the middle of production, clearly defining everything wanted for the game, its implementation, functionality, etc. all in an easy to access location, like in a game design document that we all have access to early on. Meetings often were extended longer than they should have due to discussions about features that a lot of the time could have been resolved beforehand in preproduction or with a thoroughly designed GDD. For my field in particular, it felt as though not much thought was put into it beforehand, resulting in myself needing to essentially start from scratch in that area, which especially for the first major milestone of the demo release on Steam, put significant stress and work on me to ensure it was up to the quality myself and the team were happy with in an extremely short time. Asking the contractors and each individual team what they needed to be successful would have been a great move that could have remedied these issues fairly early on. Overall, I do find that the organization and planning of the team have both improved since the start of this contract, although the wider issues are still present unfortunately. If the team continues to iterate and improve their workflows and planning of features, I can see a great level of success being achievable.
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Insanity CORR
Video Game Trailer Editor
Insanity CORR
JG
Joshua Gentile
Learner
1
March 30, 2022
Project feedback
Loved working with the team at Insanity CORR. They were very passionate about their project, which really shows with the progress of the game so far. The project was a lot of fun to work on and I'm very glad to have gotten the opportunity!
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LEVEL UP: Multidisciplinary Projects
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Insanity CORR
Video Game UX/UI Designer
Insanity CORR
QD
Quinn Daggett
Learner
1
March 30, 2022
Project feedback
At times meetings were slightly disjointed, but otherwise a well-run project
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Insanity CORR
Video Game UX/UI Designer
Insanity CORR
DA
David Abram-Krismer
Learner
1
March 30, 2022
Project feedback
Great team. It was an honor to work with them. They did an awesome job of making sure everyone got enough hours... as well as giving dynamic tasks so that each of us got high quality items to add to our resumes.
Riipen Strategic Projects (1.5)
LEVEL UP: Multidisciplinary Projects
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Insanity CORR
Video Game Graphic Designer
Insanity CORR
VT
Vanessa Taylor
Learner
1
March 15, 2022
Project feedback
wonderful people with great organization and game, a lot of potential to make a stellar game. was a joy to work with them, they were very willing to compromise and listen to what you needed for your portfolio as a contractor.
Riipen Strategic Projects (1.5)
LEVEL UP: Multidisciplinary Projects
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Insanity CORR
Video Game Graphic Designer
Insanity CORR