Prototype Design: Interactive Remote Learning
Project scope
Categories
Humanities Media EducationSkills
commercial off-the-shelf quick learning user experience (ux) prototypingAvailable Positions: 1 - 3
Our Company
Banging Rocks uses Emerging Media for positive impact, with an emphasis on transdisciplinary arts.
Interactive Remote Learning
Our founder is developing K-12 course material for use in remote learning. Based on the BC “New Curriculum”, this will include a combination of commercial off-the-shelf software and custom tools to deliver realtime, interactive and engaging content on a wide range of subjects.
This Riipen project centers specifically on the design and initial prototyping for two test sessions, one astronomical the other biological.
The Project
We will be incorporating both off the shelf tools (OBS, Teams, Lens Studio and others) and potentially custom created tools, and will be extending the tools made by the University of British Columbia’s “Digital Dream Play” team from the Emerging Media Lab for this purpose.
Deliverables will include documentation, and co-creation of a simple prototype for one or two 45 minute sessions for primary school children. The student will have the option to help deliver a presentation to grade 3 and 5 classes.
The Student
The student selected should have a familiarity with STEM education, a proficiency with UI/UX considerations and be a fast learner on a range of technologies. The ability to clearly document processes and tools is also key.
The student will be working closely with our founder, who has extensive experience in delivering educational workshops & programming for children. For any custom software created, there will be access to 2 of our other Banging Rocks programmers with proficiencies in Unity and a range of other tools.
Students will be added to the Banging Rocks Slack, with a dedicated support channel for the project. We will ensure any messages or emails with questions on the project are answered within 24 hours, and will provide opportunities for students to ask any questions about both the project and any other aspect of Banging Rocks’ work (from the technical to administrative to strategic) that they are interested in.
Where appropriate, we will introduce the student to members of our community that are relevant to their work.
About the company
We are dreaming of a world where next-generation mixed reality tools and experiences are readily available to all. And we mean all. Not regardless of diversity of socioeconomic, neurological and cultural factors and other aspects of identity, but specifically geared to support that range. Core to this global business perspective is treating our social and environmental impact as a primary measure of success for our business and prioritize it even in cases where it may not drive profitability.